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pada postingan saya kali ini saya akan berbagi mengenai program konversi bilangan desimal ke romawi dengan menggunakan bahasa C.
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
int main()
{
int x;
printf("Program Mengubah Bilangan Bulat Menjadi Angka Romawi\n");
printf("----------------------------------------------------\n");
printf("Masukkan angka (1-29) : ");
scanf("%i",&x);
if(x<1||x>30)
{
printf("Angka tidak boleh lebih dari 30 atau kurang dari 1");
}
else
{
while(x>=10)
{
printf("X");
x=x-10;
}
if(x>=5)
{
if(x==9)
{
printf("IX");
x=x-9;
}
else
{
printf("V");
x=x-5;
}
}
while(x>=1)
{
if(x==4)
{
printf("IV");
x=x-4;
}
else
{
printf("I");
x=x-1;
}
}
}
getch();
}
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
int main()
{
int x;
printf("Program Mengubah Bilangan Bulat Menjadi Angka Romawi\n");
printf("----------------------------------------------------\n");
printf("Masukkan angka (1-29) : ");
scanf("%i",&x);
if(x<1||x>30)
{
printf("Angka tidak boleh lebih dari 30 atau kurang dari 1");
}
else
{
while(x>=10)
{
printf("X");
x=x-10;
}
if(x>=5)
{
if(x==9)
{
printf("IX");
x=x-9;
}
else
{
printf("V");
x=x-5;
}
}
while(x>=1)
{
if(x==4)
{
printf("IV");
x=x-4;
}
else
{
printf("I");
x=x-1;
}
}
}
getch();
}
C - do while - if - matematika
pada postingan saya kali ini saya akan berbagi mengenai program konversi bilangan desimal ke romawi dengan menggunakan bahasa C.
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
int main()
{
int x;
printf("Program Mengubah Bilangan Bulat Menjadi Angka Romawi\n");
printf("----------------------------------------------------\n");
printf("Masukkan angka (1-29) : ");
scanf("%i",&x);
if(x<1||x>30)
{
printf("Angka tidak boleh lebih dari 30 atau kurang dari 1");
}
else
{
while(x>=10)
{
printf("X");
x=x-10;
}
if(x>=5)
{
if(x==9)
{
printf("IX");
x=x-9;
}
else
{
printf("V");
x=x-5;
}
}
while(x>=1)
{
if(x==4)
{
printf("IV");
x=x-4;
}
else
{
printf("I");
x=x-1;
}
}
}
getch();
}
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
int main()
{
int x;
printf("Program Mengubah Bilangan Bulat Menjadi Angka Romawi\n");
printf("----------------------------------------------------\n");
printf("Masukkan angka (1-29) : ");
scanf("%i",&x);
if(x<1||x>30)
{
printf("Angka tidak boleh lebih dari 30 atau kurang dari 1");
}
else
{
while(x>=10)
{
printf("X");
x=x-10;
}
if(x>=5)
{
if(x==9)
{
printf("IX");
x=x-9;
}
else
{
printf("V");
x=x-5;
}
}
while(x>=1)
{
if(x==4)
{
printf("IV");
x=x-4;
}
else
{
printf("I");
x=x-1;
}
}
}
getch();
}
C - do while - if - matematika
#include<stdio.h>
#include<math.h>
#include<conio.h>
float determinant(float a[25][25],float k);
void cofactor(float num[25][25],float f);
void transpose(float num[25][25],float fac[25][25],float r);
int main()
{
float a[25][25],k,d;
int i,j;
printf("-------------------------------------------------------------\n");
printf("----------------program invers matriks------------------------\n");
printf("-------------------------------------------------------------\n");
printf("masukkan ordo matriks : ");
scanf("%f",&k);
printf("masukkan elemen dari matriks %.0fX%.0f \n",k,k);
for (i=0;i<k;i++)
{
for (j=0;j<k;j++)
{
printf("A(%d,%d)",i+1,j+1);
scanf("%f",&a[i][j]);
}
}
d=determinant(a,k);
printf("Determinan = %.2f",d);
if (d==0)
printf("\nInverse matriks tidak temukan\n");
else
cofactor(a,k);
printf("\n\n**** terimah kasih telah menggunakan program!!! ****");
getch();
}
/*For calculating Determinant of the Matrix */
float determinant(float a[25][25],float k)
{
float s=1,det=0,b[25][25];
int i,j,m,n,c;
if (k==1)
{
return (a[0][0]);
}
else
{
det=0;
for (c=0;c<k;c++)
{
m=0;
n=0;
for (i=0;i<k;i++)
{
for (j=0;j<k;j++)
{
b[i][j]=0;
if (i != 0 && j != c)
{
b[m][n]=a[i][j];
if (n<(k-2))
n++;
else
{
n=0;
m++;
}
}
}
}
det=det + s * (a[0][c] * determinant(b,k-1));
s=-1 * s;
}
}
return (det);
}
void cofactor(float num[25][25],float f)
{
float b[25][25],fac[25][25];
int p,q,m,n,i,j;
for (q=0;q<f;q++)
{
for (p=0;p<f;p++)
{
m=0;
n=0;
for (i=0;i<f;i++)
{
for (j=0;j<f;j++)
{
if (i != q && j != p)
{
b[m][n]=num[i][j];
if (n<(f-2))
n++;
else
{
n=0;
m++;
}
}
}
}
fac[q][p]=pow(-1,q + p) * determinant(b,f-1);
}
}
transpose(num,fac,f);
}
/*Finding transpose of matrix*/
void transpose(float num[25][25],float fac[25][25],float r)
{
int i,j;
float b[25][25],inverse[25][25],d;
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
b[i][j]=fac[j][i];
}
}
d=determinant(num,r);
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
inverse[i][j]=b[i][j] / d;
}
}
printf("\n\n\nThe inverse of matrix is : \n");
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
printf("\t%.1f",inverse[i][j]);
}
printf("\n");
}
}
#include<math.h>
#include<conio.h>
float determinant(float a[25][25],float k);
void cofactor(float num[25][25],float f);
void transpose(float num[25][25],float fac[25][25],float r);
int main()
{
float a[25][25],k,d;
int i,j;
printf("-------------------------------------------------------------\n");
printf("----------------program invers matriks------------------------\n");
printf("-------------------------------------------------------------\n");
printf("masukkan ordo matriks : ");
scanf("%f",&k);
printf("masukkan elemen dari matriks %.0fX%.0f \n",k,k);
for (i=0;i<k;i++)
{
for (j=0;j<k;j++)
{
printf("A(%d,%d)",i+1,j+1);
scanf("%f",&a[i][j]);
}
}
d=determinant(a,k);
printf("Determinan = %.2f",d);
if (d==0)
printf("\nInverse matriks tidak temukan\n");
else
cofactor(a,k);
printf("\n\n**** terimah kasih telah menggunakan program!!! ****");
getch();
}
/*For calculating Determinant of the Matrix */
float determinant(float a[25][25],float k)
{
float s=1,det=0,b[25][25];
int i,j,m,n,c;
if (k==1)
{
return (a[0][0]);
}
else
{
det=0;
for (c=0;c<k;c++)
{
m=0;
n=0;
for (i=0;i<k;i++)
{
for (j=0;j<k;j++)
{
b[i][j]=0;
if (i != 0 && j != c)
{
b[m][n]=a[i][j];
if (n<(k-2))
n++;
else
{
n=0;
m++;
}
}
}
}
det=det + s * (a[0][c] * determinant(b,k-1));
s=-1 * s;
}
}
return (det);
}
void cofactor(float num[25][25],float f)
{
float b[25][25],fac[25][25];
int p,q,m,n,i,j;
for (q=0;q<f;q++)
{
for (p=0;p<f;p++)
{
m=0;
n=0;
for (i=0;i<f;i++)
{
for (j=0;j<f;j++)
{
if (i != q && j != p)
{
b[m][n]=num[i][j];
if (n<(f-2))
n++;
else
{
n=0;
m++;
}
}
}
}
fac[q][p]=pow(-1,q + p) * determinant(b,f-1);
}
}
transpose(num,fac,f);
}
/*Finding transpose of matrix*/
void transpose(float num[25][25],float fac[25][25],float r)
{
int i,j;
float b[25][25],inverse[25][25],d;
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
b[i][j]=fac[j][i];
}
}
d=determinant(num,r);
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
inverse[i][j]=b[i][j] / d;
}
}
printf("\n\n\nThe inverse of matrix is : \n");
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
printf("\t%.1f",inverse[i][j]);
}
printf("\n");
}
}
C - for - fungsi - prosedur
#include<stdio.h>
#include<math.h>
#include<conio.h>
float determinant(float a[25][25],float k);
void cofactor(float num[25][25],float f);
void transpose(float num[25][25],float fac[25][25],float r);
int main()
{
float a[25][25],k,d;
int i,j;
printf("-------------------------------------------------------------\n");
printf("----------------program invers matriks------------------------\n");
printf("-------------------------------------------------------------\n");
printf("masukkan ordo matriks : ");
scanf("%f",&k);
printf("masukkan elemen dari matriks %.0fX%.0f \n",k,k);
for (i=0;i<k;i++)
{
for (j=0;j<k;j++)
{
printf("A(%d,%d)",i+1,j+1);
scanf("%f",&a[i][j]);
}
}
d=determinant(a,k);
printf("Determinan = %.2f",d);
if (d==0)
printf("\nInverse matriks tidak temukan\n");
else
cofactor(a,k);
printf("\n\n**** terimah kasih telah menggunakan program!!! ****");
getch();
}
/*For calculating Determinant of the Matrix */
float determinant(float a[25][25],float k)
{
float s=1,det=0,b[25][25];
int i,j,m,n,c;
if (k==1)
{
return (a[0][0]);
}
else
{
det=0;
for (c=0;c<k;c++)
{
m=0;
n=0;
for (i=0;i<k;i++)
{
for (j=0;j<k;j++)
{
b[i][j]=0;
if (i != 0 && j != c)
{
b[m][n]=a[i][j];
if (n<(k-2))
n++;
else
{
n=0;
m++;
}
}
}
}
det=det + s * (a[0][c] * determinant(b,k-1));
s=-1 * s;
}
}
return (det);
}
void cofactor(float num[25][25],float f)
{
float b[25][25],fac[25][25];
int p,q,m,n,i,j;
for (q=0;q<f;q++)
{
for (p=0;p<f;p++)
{
m=0;
n=0;
for (i=0;i<f;i++)
{
for (j=0;j<f;j++)
{
if (i != q && j != p)
{
b[m][n]=num[i][j];
if (n<(f-2))
n++;
else
{
n=0;
m++;
}
}
}
}
fac[q][p]=pow(-1,q + p) * determinant(b,f-1);
}
}
transpose(num,fac,f);
}
/*Finding transpose of matrix*/
void transpose(float num[25][25],float fac[25][25],float r)
{
int i,j;
float b[25][25],inverse[25][25],d;
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
b[i][j]=fac[j][i];
}
}
d=determinant(num,r);
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
inverse[i][j]=b[i][j] / d;
}
}
printf("\n\n\nThe inverse of matrix is : \n");
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
printf("\t%.1f",inverse[i][j]);
}
printf("\n");
}
}
#include<math.h>
#include<conio.h>
float determinant(float a[25][25],float k);
void cofactor(float num[25][25],float f);
void transpose(float num[25][25],float fac[25][25],float r);
int main()
{
float a[25][25],k,d;
int i,j;
printf("-------------------------------------------------------------\n");
printf("----------------program invers matriks------------------------\n");
printf("-------------------------------------------------------------\n");
printf("masukkan ordo matriks : ");
scanf("%f",&k);
printf("masukkan elemen dari matriks %.0fX%.0f \n",k,k);
for (i=0;i<k;i++)
{
for (j=0;j<k;j++)
{
printf("A(%d,%d)",i+1,j+1);
scanf("%f",&a[i][j]);
}
}
d=determinant(a,k);
printf("Determinan = %.2f",d);
if (d==0)
printf("\nInverse matriks tidak temukan\n");
else
cofactor(a,k);
printf("\n\n**** terimah kasih telah menggunakan program!!! ****");
getch();
}
/*For calculating Determinant of the Matrix */
float determinant(float a[25][25],float k)
{
float s=1,det=0,b[25][25];
int i,j,m,n,c;
if (k==1)
{
return (a[0][0]);
}
else
{
det=0;
for (c=0;c<k;c++)
{
m=0;
n=0;
for (i=0;i<k;i++)
{
for (j=0;j<k;j++)
{
b[i][j]=0;
if (i != 0 && j != c)
{
b[m][n]=a[i][j];
if (n<(k-2))
n++;
else
{
n=0;
m++;
}
}
}
}
det=det + s * (a[0][c] * determinant(b,k-1));
s=-1 * s;
}
}
return (det);
}
void cofactor(float num[25][25],float f)
{
float b[25][25],fac[25][25];
int p,q,m,n,i,j;
for (q=0;q<f;q++)
{
for (p=0;p<f;p++)
{
m=0;
n=0;
for (i=0;i<f;i++)
{
for (j=0;j<f;j++)
{
if (i != q && j != p)
{
b[m][n]=num[i][j];
if (n<(f-2))
n++;
else
{
n=0;
m++;
}
}
}
}
fac[q][p]=pow(-1,q + p) * determinant(b,f-1);
}
}
transpose(num,fac,f);
}
/*Finding transpose of matrix*/
void transpose(float num[25][25],float fac[25][25],float r)
{
int i,j;
float b[25][25],inverse[25][25],d;
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
b[i][j]=fac[j][i];
}
}
d=determinant(num,r);
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
inverse[i][j]=b[i][j] / d;
}
}
printf("\n\n\nThe inverse of matrix is : \n");
for (i=0;i<r;i++)
{
for (j=0;j<r;j++)
{
printf("\t%.1f",inverse[i][j]);
}
printf("\n");
}
}
C - for - fungsi - prosedur
*Header
#ifndef HEADER_H_INCLUDED
#define HEADER_H_INCLUDED
typedef struct
{
int x; /* absis */
int y; /* ordinat */
} point;
point makepoint(int x,int y);
void bacapoint(point *p);
int getabsis (point p);
int getordinat(point p);
void tulispoint(point p);
#endif // HEADER_H_INCLUDED
*Primitif
#include <iostream>
#include <stdio.h>
#include "Header.H"
point makepoint( int x, int y)
{
point temp;
temp.x = x;
temp.y = y;
return temp;
}
void bacapoint(point *p)
{
//membaca nilai x dan y dari keyboard
int x,y;
printf("Masukkan nilai X : ");
scanf("%d", &x);
printf("Masukkan nilai Y : ");
scanf("%d", &y);
*p = makepoint(x,y);
}
int getabsis(point p)
{
return p.x;
}
int getordinat(point p)
{
return p.y;
}
void tulispoint(point p)
{
printf("P(%d,%d)",p.x,p.y);
}
*Main
#include <iostream>
#include "Header.h"
using namespace std;
int main()
{
int x,y;
point P;
bacapoint(&P);
tulispoint(P);
cout<<"\n";
cout<<"Nilai absis \t :"<< getabsis(P)<<"\n";
cout<<"Nilai ordinat \t :"<<getordinat(P);
}
#ifndef HEADER_H_INCLUDED
#define HEADER_H_INCLUDED
typedef struct
{
int x; /* absis */
int y; /* ordinat */
} point;
point makepoint(int x,int y);
void bacapoint(point *p);
int getabsis (point p);
int getordinat(point p);
void tulispoint(point p);
#endif // HEADER_H_INCLUDED
*Primitif
#include <iostream>
#include <stdio.h>
#include "Header.H"
point makepoint( int x, int y)
{
point temp;
temp.x = x;
temp.y = y;
return temp;
}
void bacapoint(point *p)
{
//membaca nilai x dan y dari keyboard
int x,y;
printf("Masukkan nilai X : ");
scanf("%d", &x);
printf("Masukkan nilai Y : ");
scanf("%d", &y);
*p = makepoint(x,y);
}
int getabsis(point p)
{
return p.x;
}
int getordinat(point p)
{
return p.y;
}
void tulispoint(point p)
{
printf("P(%d,%d)",p.x,p.y);
}
*Main
#include <iostream>
#include "Header.h"
using namespace std;
int main()
{
int x,y;
point P;
bacapoint(&P);
tulispoint(P);
cout<<"\n";
cout<<"Nilai absis \t :"<< getabsis(P)<<"\n";
cout<<"Nilai ordinat \t :"<<getordinat(P);
}
Adt - C++
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package rekursipangkat;
/**
*
* @author andi m
*/
class Rekursi{
int Pangkat(int a,int b){
if(b==0){
return 1;
}
else
return (a*Pangkat(a,b-1));
}
}
public class RekursiPangkat {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
Rekursi pangkat=new Rekursi();
System.out.println(+pangkat.Pangkat(2, 4));
}
}
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package rekursipangkat;
/**
*
* @author andi m
*/
class Rekursi{
int Pangkat(int a,int b){
if(b==0){
return 1;
}
else
return (a*Pangkat(a,b-1));
}
}
public class RekursiPangkat {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
Rekursi pangkat=new Rekursi();
System.out.println(+pangkat.Pangkat(2, 4));
}
}
matematika - Rekursif
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package rekursibiner;
class Rekursi{
void DesimalToBiner(int N){
if(N>1){
DesimalToBiner(N/2);
}
System.out.print(N%2);
}
}
/**
*
* @author andi m
*/
public class RekursiBiner {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
Rekursi Biner=new Rekursi();
Biner.DesimalToBiner(8);
}
}
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package rekursibiner;
class Rekursi{
void DesimalToBiner(int N){
if(N>1){
DesimalToBiner(N/2);
}
System.out.print(N%2);
}
}
/**
*
* @author andi m
*/
public class RekursiBiner {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
Rekursi Biner=new Rekursi();
Biner.DesimalToBiner(8);
}
}
matematika - Rekursif
package rekursifaktorial;
class Rekursi{
int Faktorial(int F){
if(F==0){
return 1;
}
else{
return (F*Faktorial(F-1));
}
}
}
/**
*
* @author andi m
*/
public class RekursiFaktorial {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
Rekursi Faktor=new Rekursi();
System.out.println(Faktor.Faktorial(4));
}
}
class Rekursi{
int Faktorial(int F){
if(F==0){
return 1;
}
else{
return (F*Faktorial(F-1));
}
}
}
/**
*
* @author andi m
*/
public class RekursiFaktorial {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
Rekursi Faktor=new Rekursi();
System.out.println(Faktor.Faktorial(4));
}
}
matematika - Rekursif
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package ldecimalformat;
import java.text.DecimalFormat;
/**
*
* @author andi m
*/
public class LDecimalFormat {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
DecimalFormat C=new DecimalFormat("0.00");
double A=6,B=9;
double ans=A/B;
//Sebelum pembulatan
System.out.println(ans);
//setelah pembulatan
System.out.println(C.format(ans));
}
}
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package ldecimalformat;
import java.text.DecimalFormat;
/**
*
* @author andi m
*/
public class LDecimalFormat {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
DecimalFormat C=new DecimalFormat("0.00");
double A=6,B=9;
double ans=A/B;
//Sebelum pembulatan
System.out.println(ans);
//setelah pembulatan
System.out.println(C.format(ans));
}
}
java - matematika
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